
The bonus is equal to that of Perfect Freeflow bonus, making it easier to reach higher scores. For example, 19 hits is worth 1900 extra points.
The bonus the player receives is determined by the highest combo the player reaches during the challenge/wave, times 100.
As of the October 2015 update, this difficulty can be toggled on & off in the A.R challenges menu after New Game + is unlocked.
Launching a combat challenge from New Game + activates an alternate, harder version of the challenge, during which counter indicators are disabled and the enemies are tougher, but also rewards the player with a " Knightmare Bonus". Being seen consumes a Fear Takedown charge, requiring the player to perform a silent takedown to recharge. Unlike the counter icons, the enemy drone aiming lines are not removed, as it would make dodging them almost impossible. The difficulty level is locked to " Knightmare" difficulty. The Joker's corpse jumpscares the player during his cremation and says “this is how it happened. Arkham Origins: Blackgate's New Game+ mode doesn't remove counter icons, and allows the player to beat the bosses in a different order, and unlock more costumes by doing so. In both Arkham Origins and Arkham Origins: Blackgate, gadgets need to be reacquired, but retain their upgrades once they are collected, this was most likely done to prevent access to certain areas to early in the story. As in City, alternate outfits and Big Head mode can be used during the playthrough. #Siralim 2 wiki new game plus plus#
After beating the game on New Game Plus Mode, you can hear Harley Quinn singing a distorted version of the lullaby Hush Little Baby. Note that they are always available in the remastered version of the game, and the original version had a cheat that allowed using alternate outfits during the initial playthrough. Alternate costumes and Big Head mode can be used during the playthrough.
This affects Gadgets, WayneTech upgrades and Riddler Trophies/Enigma Datapacks. This means that any gadgets collected on the first playthrough are instantly usable on New Game Plus.
Everything gained on one mode is carried over to the other one. Enemy layouts are changed, meaning that early-game enemy encounters might have end-game enemies/weapons on them. Enemies are faster, can take more punishment and deal more damage. Counter Icons are removed, so the player is no longer given hints when an enemy is about to attack.